Tag Archives: videogames

Rock Stars and CEOs

Ever noticed how absurd product launches have become?  I’m sure there are very creative people behind the launch of high tech gadgets.  There is the stage, the lights, the music, the video, the pizzazz and the amplification.  Those are all … Continue reading

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Reaping What You Sow

I read an interesting blog post the other day about online abuse and trolling.  It was somebody from the game industry bemoaning the fact that whenever the slightest element of game play was changed (e.g. a weapon’s response time), the … Continue reading

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Sonic Decoration and Soundscapes

Most musicians and producers, when recording their music, make assumptions about what’s to be recorded.  Their first assumption is that the music must sit upon a backdrop, or sonic canvas, of pure silence.  The second is that any decoration to … Continue reading

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Tedious, Insidious Premises in Computer Games

People who like computer games are probably not going to like this.  I don’t really like computer games all that much.  For me, they don’t take me on the imaginative journeys I like to go on, when I have free … Continue reading

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The Dawn of Yawn

I must be getting old, crusty and cranky.  With apologies to my composer and sound library friends, there is something that is getting my goat. For those artists that don’t work in audio, in the sound design community, there are … Continue reading

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Why Would Anyone Pay Money to Spend Time With You?

It’s an interesting question, for an artist, I think.  What makes it worth anybody’s time to pay attention to you and having paid attention to you, what’s going to make them pay you, or spend money to make the journey … Continue reading

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Being In the Moment

At the risk of painting a portrait of myself as an ancient hermit that lives in a dark cave, I once took photography pretty seriously, back when it was all about chemicals, lenses and celluloid.  I knew how to develop … Continue reading

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